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Project Bolt

Project Bolt is a linear FPS with an emphasis on environmental storytelling through asset placement and exploratory environments. The objective of this demo is to escape the small compound. You can only escape once all keys have been acquired. Fight or sneak your way through this area. With AI that will chase and attack you if they spot you.

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There is no dialogue in this playthrough, so the game relies solely on environmental layout and replicable in-game props to guide the player. The level has been designed in a way to not restrict the player from wanting to explore the small environment. But the critical path has been crafted in a way which the player will have to pass, regardless if they mean to or not. The reason I have chosen to design the game without dialogue is because I wanted to design an experience in which the player can imagine their own stories of what happened inside the area. There is no set script, so using assets to tell environmental stories can creatively allow the player to picture what may of happened.

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Stolen Timelines

Stolen Timelines is a fast-paced platformer where you play as a thief from the future, stealing artefacts from the past in order to meet the gang quota.

Taking from a wide range of games like Lethal Company and Battle Block Theatre, we developed the game with the focus on being easy to pick up and fast-paced gameplay.

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You will find yourself in Victorian London, locating and stealing all kinds of artefacts. All while dodging traps such as the Iron Maiden that traps and impales you with sharp spikes, Brazen Bull rooms which will slowly cook you alive and deadly rats running about the rooms. Time is not your friend; you only have two minutes to get in and extract before being left behind.

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Developed by myself and five other students across programming and arts programmes. My task was level design. Here I designed traps and levels that complemented the traps. The final levels and traps within the project were all conceived by me. We were tasked with creating a project for Hyper Luminal Games. This had to align with the brief that they had given us. Stolen Timelines is the final outcome

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