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Project Bolt Map concept
Final level concept for Project Bolt. The level was designed using player agency to guide the player to complete their main objective: Collect the keys.

Project Bolt Level concept (assets implemented)
Here is Project Bolt once the key areas of interest were added. Through thoughtful asset placement, exploration is encouraged by allowing keys to be seen by the player but not collected until they have found the missing piece of the puzzle.

StolenTimelines trap flowchart
These are the final two traps. Within Stolen Timelines, there were a total of 5 traps designed and 2 maps conceptualized by me.

Project Bolt Map concept
Final level concept for Project Bolt. The level was designed using player agency to guide the player to complete their main objective: Collect the keys.
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